In context: For a few years, much more titles have featured male protagonists moderately than females. Nonetheless, this yr, we noticed an virtually equal divide between female and male sport protagonists for the primary time. Might this be the signal of a extra inclusive and gender numerous future for the online game trade?
Feminist Frequency’s annual analysis of E3 sport bulletins appears on the divide between male, feminine, and gender-ambiguous or non-binary sport protagonists. The information additionally signifies the proportion of video games that permit gamers to decide on the gender of their playable character.
The information—tracked since 2015—has sometimes been male-heavy. This yr, one thing uncommon occurred: some 18% of video video games featured playable feminine protagonists—a far increased determine than earlier years and nearer than ever to the proportion of male-protagonist video video games, which stands at 23%.
Apparently, greater than one-third of this yr’s 18% of female-protagonist video games got here from Sony’s PlayStation 5 reveal.
“A brand new console technology might result in important change, and Sony’s affect inside the video games trade is huge,” the report reveals. “The PlayStation four has offered greater than twice as many items over its lifetime as Microsoft’s competing Xbox One—so if this does replicate a bigger technique on the a part of the console maker, the repercussions in years to return might be very important certainly.”
Feminist Frequency is not sure whether or not this optimistic change is right here to remain, however 2020’s outcomes look promising. The information from this yr might be a one-off anomaly or an indication of lasting change. Here is hoping the latter is the case, because it’s undoubtedly time that cussed notion—that gaming is the pastime of boys and males—is eradicated eternally.